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Multiple 'Render Main Shadowmap' -> '... Draw' -> 'SRP Batch' are presen...
How to reproduce:1. Open attached project "BatchTestProject.zip" with -force-gles32 argument command2. Open scene "BatchTest"3. Open... Read more
[UI Toolkit] TextField doesn't register AltGr symbol combinations
How to reproduce:1. Open attached project "uiTookitBug.zip"2. In the Menu bar, go to Window > UIElements > test3. Change OS in... Read more
Pixel Perfect setting is not immediately applied to the Canvas elements
How to reproduce:1. Open the attached project "1261788.zip"2. Open the "Test" Scene3. Select "Canvas" GameObject in the Hierarchy wi... Read more
[Bug] Shader behavior discrepancy when OpenGL is used compared to other ...
How to reproduce:1. Open the attached project named "Case_1259743"2. Open the Sample Scene and enter Play mode3. Open Scene view and... Read more
[PLM] Changing "Lightmap Parameters" does not trigger a new bake
Steps to reproduce: 1. Open an existing Unity project2. Navigate to Lighting Settings window3. Bake the lighting using any Lightmap ... Read more
Asset References are not added to an array when adding trough the Inspec...
How to reproduce:1. Open the attached project "1261809.zip"2. Open the "Test" Scene3. Select the "Test" GameObject in the Hierarchy ... Read more
Crash at "Transform::SetParent" when calling "SetParent" from the "OnCre...
How to reproduce:1. Open the attached project (1260364.zip)2. Open the SampleScene3. Enter Playmode Reproducible with: 2019.4.4f1 (p... Read more
[Progressive Lightmapper][Denoiser] Artifacts appears on objects when Au...
How to reproduce:1. Open attached project "case1260772.zip"2. Go to Assets -> ProjectModels -> Lightmaps folder and open scene... Read more
[URP][GLES] Shader with framebuffer fetch function and R8_UNORM color fo...
Reproduction steps:1. Open the user-submitted project2. Build and run for Android Expected result: Cube in the loaded Scene is chang... Read more
Texture 'Read/Write' option does not double the memory in Profiler
How to reproduce:1. Open attached project "TextureReadWriteMemory.zip" and scene "test"2. Open File -> Build Settings3. Make sure... Read more
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