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[iOS7] Video ad does not play after putting app into background
How to reproduce: 1. Open attached project2. Open scene Scenes/test.unity3. Build to iOS and run5. Press the "Button" button on devi... Read more
[Firefox] WebGl Crashes on bundle downloading
-e: the repro project fails with a "too much recursion" error in Firefox but works fine in Chrome -repro (only works on windows):--c... Read more
bug reporter previews project folder size way too big
-e: see title -repro:--open attached project--open bug reporter--click preview--see size of to be attached project (16MB)--check siz... Read more
Copying a layer from script throws pointer errors and deletes transitions
How to reproduce: 1. Open attached project2. Open the New Animator Controller in the assets folder3. Create a new layer in it4. Add ... Read more
Prefabs holding pointers to itself point to the current instance when in...
How to reproduce: 1. Open attached project2. Open scene testscene.unity3. Play the scene- Note that the console prints 3 names that ... Read more
[Crash] RenderTexture crash when playing scene
To reproduce:1. Open attached project2. Play Level_Main scene3. Click Play button in game view4. Editor crashes Read more
Pasting text with cmd + v causes text to get pasted 2 times
To reproduce:1.Open attached project.2.Build project for OSX.3.Run built project, try pasting some text inside input field with cmd ... Read more
Destroying gameObjects while iterating them leads to crash
> Fastest workaround for this that I can think of is something like: or just removing "yield return null" from DestoryRoots metho... Read more
Lighting changes depending on the order in which lights are enabled
Bug?: So the problem is that when you turn off directional light skybox and GI takes other directional light. Project Steps: Scene c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument