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Excessive GPU usage in Play mode despite limiting FPS via scripts
How to reproduce:1. Open the user's attached "RefreshBug" project2. Enter Play mode3. Open Task Manager or any other system monitor4... Read more
[Backport] [Windows] Popup Window does not receive mouse events when hov...
How to reproduce:1. Create a new empty project2. From the Scene view View Options toolbar, select the Effects button and menu (activ... Read more
[UIR] UIToolkit accumulating total extra vertices and draw calls when ob...
Reproduction steps:1. Open the attached user's project "UIToolkit.zip"2. Enter Play Mode3. Enable the Stats window in Game View and ... Read more
CullScriptable process time increases when decreasing Field of View
Reproduction steps:1. Open the "TerrainZoomTest.zip" project attached by the user2. Open the "ZoomTest2Scene" Scene3. Open the Profi... Read more
Chinese Hub version display language is always English when the Hub's pa...
Reproduction steps:1. Place the Hub application in a folder called "="2. Open the Hub3. Open the Preferences > Appearance4. Chang... Read more
UI Documents are not opening when pressing the "Open in the UI Builder" ...
How to reproduce:1. Open the attached project "OpenBug.zip"2. In the Project window open the "NewUXMLTemplate.uxml" file3. In the UI... Read more
Camera.Render causes a memory leak in HDRP using DirectX 12
Steps to reproduce: Open SampleScene in attached project Enter play mode Click on APIimageCreation / RenderTest Result: GPU memory i... Read more
Memory access violation in LightProbesManager when appending LightProbes...
Steps to reproduce:1. Open the attached project (JapanOffice.zip);2. In the opened popup window for prompting to change Project sett... Read more
IL2CPP generates lots of "Il2CppGenericComDefinitions.cpp" files when pr...
How to reproduce:1. Open the attached project "MRTK-CCWs.zip"2. Open File>Build Settings...3. Switch Platform to UWP4. Build the ... Read more
SpeedTreeImporter asserts when mesh is empty on Debug Editor
How to reproduce:1. Build Unity Editor from source code in Debug mode2. Open the attached project "1234531 SpeedTreeImporter asserts... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window