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[M1][WebGL] Editor throws errors when building for WebGL on native Apple...
Reproduction steps:1. Open the user's project2. Build for WebGL Expected result: Build succeedsActual result: Build fails and throws... Read more
Collections package is shown as Released on the Package Manager.
Reproduction steps:1. Open the attached project "UnityCollections.zip"2. Navigate to the Package Manager3. Locate the Collections pa... Read more
Duplicate plugins throw no compiler errors when building a project in 20...
How to reproduce:1. Open the user attached "Controller.zip" project2. Build and Run the project (File -> Build And Run) Expected ... Read more
Crash on StackAllocator::TryDeallocate when importing a Texture with Tex...
Reproduction steps:1. Open the attached project "Texture2DArray.zip"2. In the Project's Build Settings ensure that the Build Target ... Read more
[MacOS][GPU PLM] Baking on macOS produces incorrect lighting in HDRP tem...
Baking HDRP template on High preset Mac GPU results in incorrect lighting. Reproduction steps:1) Open HDRP template on 2021.2.10f12)... Read more
Shared comments are lost when exporting/importing a CSV file
How to reproduce:1. Open the attached project "LocBugRepro.zip"2. Select "SweetTable" Asset in Assets folder and select "Open in Tab... Read more
ImpulseDefinition does not display
In 2.7, the fix is simple. fixedIn 2.8+, the fix is more elusive. CinemachineImpulseDefinition is displayed, when it is a [Serialize... Read more
“Invalid path in AssetBundleProvider:." is thrown when loading an update...
How to reproduce:1. Open the user's attached "2077Demo.zip" project2. Set the webserver address on line 131 in the "Launch.cs" scrip... Read more
NullReferenceException is thrown when removing UIToolkit button from the...
How to reproduce:1. Open the user's attached project2. Open "Scene" Scene3. Enter Play Mode4. Press the "Click me!" button5. Press t... Read more
GetRuntimeMemorySizeLong returns incorrect size when in Play Mode
How to reproduce:1. Open the user's attached project2. Open "SampleScene" Scene3. Enter Play Mode Expected result: 4MB is displayedA... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used