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[HDRP] upperHemisphereLuxValue always return 1 despite which HDRI Textur...
How to reproduce:1. Open the user's attached "SkyBug" project2. Open the "HDRISkyBug" Scene3. Select the "Sky Volume" GameObject in ... Read more
[HDRP] RenderLoop.Prepare takes up a lot of CPU
Reproduction steps:1. Download and open the attached "HDRP BUG" project2. Enter "Play" mode3. In the menu bar, press "Window" > "... Read more
[DOTS] Asset access errors thrown after upgrading to Entities 0.50.0-pre...
How to reproduce:1. Open the user's attached project "ts2_test.zip"2. Observe the Console window Expected results: No errors occurAc... Read more
Order in Layer does not work when previewing in Prefab Mode
How to reproduce:1. Open the user-submitted project2. Open the Prefab "UiImagePrefab" (Assets/UiImagePrefab.prefab)3. In the Hierarc... Read more
[XR][Vulkan] Post Processing artifacts on Quest 1
Steps to reproduce:1. Open the attached project "URP_Template.zip"2. In Build settings, switch platform to Android3. In Player setti... Read more
Right-click on a Scene tab stops working after resetting layouts
How to reproduce:1. Create a new Unity project2. Select Window -> Layouts -> Reset All Layouts3. Right-click on a Scene view t... Read more
Input fields are often not responsive on Android
Reproduction steps:1. Open project "InputFieldNotResponsive"2. Open Scenes/SampleScene3. Build and Run to Android4. Click Password T... Read more
Culling masks do not work with baked lighting
Steps to reproduce: 1. Clone Adventure-Sample-Game project2. Open Market scene3. Pan viewport camera around4. Notice that the realti... Read more
Terrain Detail Mesh creates unnamed "Texture2D" with no reference to an ...
Reproduction steps:1. Open the attached project "Bug Test.zip"2. Open the Memory Profiler from "Window > Analysis > Memory Pro... Read more
[Android] Android NDK installed in default path throws "Android NDK not ...
Steps to reproduce: Open new Unity Project In Build Settings, switch platform to "Android" In Build Settings, Build Observe modal er... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class