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Baked light casts shadow for object's back face for CastShadows=On
1. What happenedBaked light casts shadow for object's back face for CastShadows=On 2. How we can reproduce it using the example you ... Read more
[UNet] Possible transform desyncs just by connecting and disconnecting t...
Steps to reproduce: 1. Open the project.2. Build the project.3. In the Editor, play the project.4. In the Editor, press the "LAN Hos... Read more
[MixedMode] Combination of few baked and realtime directional lights cau...
1. What happenedCombination of few baked and realtime directional lights causes some of lights not get applied 2. How we can reprodu... Read more
Realtime GI file not found errors displayed when upgrading project to Un...
Open attached project in Unity 5.2 and you will get lots of errors like:Failed opening GI file: 'b2/b2d0e671c9df0fff370993e25d0ff60c... Read more
iOS keyboard is invisible after returning from browser on iOS7
To reproduce: 1. Open an attached project.2. Build it for iOS.3. Launch it on iOS device4. Tap the only Button5. After link is opene... Read more
[GLCORE][GLLEGACY] Setting matrix for material is not working
Info: It seems that setting matrix material is somehow ignored in open gl core. This bug also happens in open gl legacy. In scene "M... Read more
LockReloadAssemblies is not working correctly
Reproducible on 5.0, 5.1, 5.2; Repro steps:1. create a new project and import "Case691571.unitypackage"; 2. Go to menu bar "Case 691... Read more
[ReflectionProbes] Disable reflection probes choices in mesh renderer fo...
In deferred reflections aren't per object anymore, so option should be greyed and set to simple as it always acts like that. To repr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"