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[HDR Color Picker] HDR Color Picker loses Color when setting Brightness ...
Reproduction steps:1. Open attached project2. Select "Material" material3. Click on its Emission color to open HDR Color Picker4. No... Read more
[Lighting] "Bake paused in play mode" stays after exiting play mode
Info: Lighting bake info bar in bottom right corner shows "Bake paused in play mode" even after exiting play mode. Project Steps: 1.... Read more
[Linux] Player prefs keys cannot contain ampersand
-e: When you save a PlayerPrefs key with an ampersand in it in Linux, it cannot be loaded on the next session. -repro--Build appatch... Read more
[DisallowMultipleComponent] More than one MonoBehaviour of the same type...
Steps to reproduce: 1. Open attached project ("DisallowMultipleComponents.zip")2. Open script A and notice that it has DisallowMulti... Read more
[TrigeCollider2D] OnTriggerEnter2D gets called even though the collider ...
This project has 2 scenes to indicate 2 different scenarios. Steps to reproduce 1st scenario:1. Open the attached project2. Open and... Read more
Vuforia 4.2.3 doesn't work on iOS 8
To reproduce: 1) Download and open project2) In test.scene set the App License Key of ARCamera to one you can get from https://devel... Read more
[IL2CPP,iOS] CPU time taken Debug.Log depends on call stack depth
To Reproduce: 1. Attach the script 'DebugLogTest.cs' to any gameobject (uncomment BeginSample/EndSample).2. Run and connect the prof... Read more
[WebGL] socket plugin no longer working
-e: user project uses a jslib for socket functionality which stops work with 5.1.2 -repro:--build attached test scene with 5.1.1--ru... Read more
[IL2CPP] MissingMethodException is thrown when log4net plugin is used
1. Open attached project2. Build to iOS with IL2CPP3. XCode will thrown MissingMethodException Read more
[RealtimeGI] Seams/artefacts with modular level-elements, eliminated by ...
To reproduce:1. Open attached project2. Open scene BeforeMerge3. Bake lightmaps (decreased Realtime res to 1 for faster bake, seams ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument