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WebGL Input System interactions are delayed or played preemptively when ...
How to reproduce: 1. Open the user attached "HoldInteractionBug.zip" project 2. Build the project in WebGL (File -> Build Settings -... Read more
ParticleSystem.Simulate glitches when using a long time period with part...
Reproduction steps: 1. Open the user's project 2. Press Play Expected result: No particles are glitchy Actual result: Third column'... Read more
[GPU PLM] Total bake time is 5x slower when moving Scene viewpoint durin...
Steps to repro: 1. Open the attached project; 2. Open Test Runner window (Window>General>Test Runner); 3. In the Test Runner window ... Read more
UI Button OnClick event triggers twice when the mouse button is clicked ...
Reproduction steps: 1. Open the user's project 2. Play the "Revolution Management" scene 3. Press anywhere in the Game view 4. Selec... Read more
Editor crashes on YGLayoutNodeInternal when recompiling scripts while Cu...
Reproduction steps: 1. Open users attached project 2. Open Scenes/SampleScene 3. Select "bug" GameObject in the Hierarchy window 4. ... Read more
[Performance] Slow performance when Game View is set to 9:16 Aspect Ratio
Steps to reproduce: 1. Open the attached project "1383774.zip" 2. Open EnhancedScroller v2/Demos/08 View Driven Cell Sizes/08.scene ... Read more
Gizmos are placed not in the center of the Camera viewport when using "O...
How to reproduce: 1. Open project "gizmotest.zip" 2. Observe the Scene window Expected result: Gizmo is in the center of the Camera... Read more
Loading addressables when calling WaitForCompletion freezes Editor
How to reproduce: 1. Open the user's attached project "AddressableProfiling.zip" 2. Open the Addressable window (Window > Asset Mana... Read more
"ArgumentOutOfRange" Exception is thrown when removing handler in callba...
Reproduction steps: 1. Download and open the attached "EventTrigger Exception Project.zip" project 2. Enter "Play" mode 3. Press the... Read more
[CPU PLM] Assertion failed on expression: 'CurrentThreadIsMainThread()' ...
Steps to repro: 1. Open the attached project and CornellBoxCrashTest scene; 2. In the Preferences window (Edit>Preferences...>GICach... Read more
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