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[MSE] Trying to load scene throws NullReferenceException after upgrading...
Steps to repro: 1. Launch the attached project 2. Try to open the scene Note that it throws an error in the console and cannot be ... Read more
Unable to click on UI buttons
To reproduce: 1. Open attached project 2. Open "Main" scene 3. Play it and notice that three buttons at the bottom are clickable ("R... Read more
Agent type not found. id = 1 errors keep being thrown
1. What happened Agent type not found. id = 1 errors keep being thrown 2. How we can reproduce it using the example you attached To... Read more
[Mouse] Cursor disappears when locked though Cursor.visible is set to true
To reproduce: 1. Open attached project 2. Open "Test" scene 3. Play the scene 4. Click "L" keyboard button to lock the cursor Actua... Read more
[ReflProbes] Smoothness stepping artifacts with realtime reflection prob...
Repro steps: 1) Open project/scene. 2) Go into quality setting and change Anisotropic textures from "forced on" to "per texture" 3) ... Read more
[OSX][GLCORE] CPU spikes in "Overhead"
-e: as per title Overhead takes up more time in bigger spikes in OpenGL 4.1 compared to 2.1 -repro: --open attached project (it is ... Read more
[Editor]Layout rebuild loop error when resizing game view
Repro steps: 1) Open users project, go to "main" scene. 2) Try changing game window size. 3) Notice errors in the console. "Trying ... Read more
Agent does not go straight throuth a Wide Link
Agent does not go straight throuth a Wide Link To reproduce: 1. Open attached project 2. Open WideLink scene 3. Enter paly mode Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
- GameObject cannot be resized with Scale Tool when axis scale is 0
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled