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[HDRP] Shader Graph generated code includes unused Interpolators when us...
How to reproduce: 1. Open the user-submitted project 2. In the Project window, select the Asset "FabricShaderGraph" (Assets/FabricSh... Read more
Empty HDRP Wizard window is initialised when entering the Play Mode
How to reproduce: 1. Create a new HDRP project 2. Open the "Window -> Rendering -> HDRP Wizard" window from the menu 3. Enter the Pl... Read more
Documentation page is not displayed for the user when he clicks on a que...
To reproduce: 1. Open HUB; 2. Create a new project; 3. Go to "Project" window and select "Scenes" folder; 4. Click on a "SampleScen... Read more
On Mac context menu does not appear when holding Ctrl and pressing left ...
How to reproduce: 1. Create a new project 2. In the Project window hold ctrl (control) and press left mouse button Expected result:... Read more
GPU PLM falls back to CPU PLM when Auto Generate is enabled during the F...
Steps to reproduce: 1. Download AdventureSampleGame project (link in the comments) 2. Open the Market scene 3. Make sure that light... Read more
unexpected error with empty specific locale selector and a valid project...
Reproduce steps # Go to localization setting # Select none for specific locale selector # Select a valid project locale identifie... Read more
Per-axis Wrap Mode is incorrect when Sampler State node is used in Shade...
How to reproduce: 1. Open the user's attached project 2. Observe the "Plane_PerAxis" and "Plane_PerAxis_SamplerState" GameObjects in... Read more
Profiler (Standalone Process) crash on StopAssetImportingV2Internal when...
Reproduction steps: 1. Create a new URP project 2. Open Window -> Analysis -> Profiler (Standalone Process) 3. Press "Ok" in the ope... Read more
Addressables BuiltInData group lists Assets in Editor Resources folders ...
How to reproduce: 1. Create a new project 2. Add the Addressables Package 3. Open the Addressables Window and observe paths leading ... Read more
[Addressables] New Assets are loaded instead of reusing saved ones when ...
How to reproduce: 1. Open the user's attached "Scene manager.zip" project 2. Open the "Bootstrap" Scene 3. Open the Profiler (Window... Read more
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