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VFX break when switching Graphics API to DX12
How to reproduce:1. Open the attached project ("1121979_VFX DX12 issue .zip")2. Observe the effect in the Scene View3. Change the Gr... Read more
Static GameObjects that belong in Terrain cast realtime shadows
Steps to reproduce:1. Open original project "Terrain.zip"2. Open the "1" scene,3. Observe the shadow of the tree4. Zoom in to the tr... Read more
[HDRP] Editor throws the "d3d12: CreateGraphicsPipelineState failed." er...
How to reproduce:1. Open the attached project ("New Unity Project.zip)2. Switch the Graphics API to DX123. Observe the Console Expec... Read more
Prefab instance's Skinned Mesh Renderer Material reverts to a previous o...
How to reproduce:1. Download, extract and open attached project '1121500repro.zip'2. Open 'SampleScene'3. Observe the Material in th... Read more
UI Image position is set to NaN after changing Orthographic Camera size ...
How to reproduce:1. Open attached Unity project2. Reset Rect Transform component from Image GameObject3. Change Orthographic Camera ... Read more
Private Script functions aren't taken into consideration when used as an...
How to reproduce:1. Open attached project (New Unity Project.zip)2. Select Cube in the Hierarchy3. In the Animation Window pres Add ... Read more
Memory leak in Texture2D.PackTextures() when padding is set to 1
Steps to reproduce:1. Download the attached project and open "TestScene" scene2. Enter play mode Results: Editor freezes and starts ... Read more
Listed Force Field affects particles even though it is disabled
How to reproduce:1. Open attached project ("case_1110810-ParticlesTest.zip")2. Open the repro scene ("SampleScene")3. Inspect the "P... Read more
Animator States are not automatically selected when copy-pasted
How to reproduce:1. Open attached project ("case_1112939-Animator_demo.zip")2. Select the "New Animator Controller"3. Select all of ... Read more
Project building fails when using EditorApplication.LockReloadAssemblies...
Reproduction steps:1. Open the Project inside of the "BuildFailRepro.zip"2. Build the Project as Windows 86x643. After the Build com... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value