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0
votes
Won't Fix

Find References shows Objects that are not referencing the Asset when MR...

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Jun 10, 2022

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Version/s: 2020.3.37f1, 2021.1.8f1, 2021.2.10f1, 2021.3.14f1, 2022.1.6f1, 2022.2.0b14, 2023.1.0a18, 2023.2.0a1

How to reproduce:1. Open the attached project "MRTK Test.zip"2. In the Project Window search for "PressableButtonHololens2"3. Right-... Read more

0
votes
Fixed

[Mac] ShortcutManager ignores Option modifier

MacOS

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Jun 10, 2022

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Version/s: 2020.3.37f1, 2021.3.5f1, 2022.1.6f1, 2022.2.0a16

Reproduction steps:1. Create a new project2. Open the ShortcutManager3. Try binding Option+P key combination on any shortcut Expecte... Read more

0
votes
Won't Fix

Font asset is re-imported and kerning values are set up each time when s...

Text (TextCore)

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Jun 10, 2022

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Version/s: 2020.3.37f1, 2021.3.5f1, 2022.2.0a16, 2023.1.0a1

How to reproduce:1. Create a new empty project2. Import the user's attached .ttf font asset3. Go to File -> Build Settings4. Swit... Read more

4
votes
Fixed

Gamepad left stick is not working with modified UI Builder components

Text (TextCore)

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Jun 10, 2022

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Version/s: 2022.1.0b12, 2022.2.0a5, 2023.1.0a1

How to reproduce:1. Open project "Bug Report.zip"2. Connect a gamepad3. Enter Play Mode4. Move the gamepad left stick5. Observe the ... Read more

1
votes
Won't Fix

[XR SDK][OpenXR][Post-Processing] Ambient Occlusion effect is rendered a...

Package: PostProcessing

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Apr 26, 2022

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Version/s: 3.2.2

Reproduction steps:1. Open the attached project ("1313190Repro.zip")2. Open the "SampleScene" scene3. Enter Play mode Expected resul... Read more

0
votes
Fixed

[Linux] UIToolkit PointerMoveEvent is called twice and returns two diffe...

Linux

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May 27, 2022

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Version/s: 2022.2.0a16

How to reproduce:1. Open the user attached project (PointerYRepro.zip)2. Open the SampleScene3. Enter Play Mode4. Move the mouse cur... Read more

3
votes
Fixed

[DX12] Reflection probes are distorted on Xbox when running as UWP

DirectX12

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Jun 11, 2022

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Version/s: 6000.0.47f1, 6000.1.0b15, 6000.2.0a9

Repro steps: 1. Open attached project;2. Switch build target to UWP;3. Make sure graphics API is configured for DirectX 12;4. Build ... Read more

0
votes
Fixed

[Android] [Vulkan] Player crashes during shader warmup when using Vulkan...

Vulkan

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Jun 06, 2022

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Version/s: 2022.1.4f1, 2022.2.0a16, 2023.1.0a1

How to reproduce:1. Open the project "1423507.zip"2. Change to Android platform3. Build Addressable bundles. From the "Addressables ... Read more

0
votes
Fixed

Color of baked Lightmaps is incorrect when a Material with Emission is p...

Progressive Lightmapper

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Jun 01, 2022

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Version/s: 2020.3.35f1, 2021.3.3f1, 2022.1.4f1, 2022.2.0a16, 2023.1.0a1

How to reproduce:1. Open the user-submitted project2. Open the scene "Scene" (Assets/Scene.unity)3. In the Project window, select th... Read more

3
votes
Fixed

[iOS] Metal Shader error is thrown when loading prefab on iOS device

Universal RP

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May 27, 2022

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Version/s: 2020.3.35f1, 2023.1.0a13

Reproduction steps:1. Download the attached project "ios.zip"2. Open a terminal window and run the following command:"<Unity-path... Read more

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