Search Issue Tracker
UI components reference isn't restored after Redo
Steps to reproduce: 1. Open attached project ("ReferenceBug")2. Open "TestWindow.cs" and notice that components to Game Object are a... Read more
[iOS] Crash on iOS8 when trying to play non existing video
To Reproduce: 1. Deploy the attached project on iOS 8.2. Click any of the buttons to call Handheld.PlayFullScreenMovie3. Observe tha... Read more
Cancelling the Replace/Append dialog box causes the build to begin
How to reproduce: 1. Open any (new) project2. Build to iOS3. Build to the same project folder again- A dialog box should appear aski... Read more
[Mobile][OpenGLES2] Detail masks are not working on mobile builds on Ope...
Steps to reproduce: 1. Open the attached project2. Build for Android or iOS with Graphics API set to OpenGLES23. Run the built proje... Read more
[CacheServer] The server crashes on command 'nc -zv'
1)Open Unity and start Cache Server2)Download Cache Server and open the file of it3)Open terminal and use 'nc -zv'4)Notice on the Ca... Read more
[IL2CPP] Failed running ../UnusedBytecodeStripper2.exe when building emp...
To Reproduce: 1. Build the attached project with il2cpp.2. Deleting contents of the Assets folder and the temp, library folders has ... Read more
[Emulation] Detail texture disappear on static objects after baking ligh...
Steps to reproduce: 1. Open the attached project2. Switch to Android or iOS editor mode3. Open 'scene1'4. Bake lightmaps for the sce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping