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0
votes
By Design

[VR] Rift extended mode builds in windowed mode

VR

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Jun 08, 2015

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Version/s: 5.1.0f3

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0
votes
Duplicate

UI components reference isn't restored after Redo

Editor - Other

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Jul 09, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project ("ReferenceBug")2. Open "TestWindow.cs" and notice that components to Game Object are a... Read more

0
votes
Fixed

Crash on start on iOS

iOS

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Jun 21, 2015

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Version/s: 5.0.1f1

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0
votes
Won't Fix

[iOS] Crash on iOS8 when trying to play non existing video

iOS

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Jul 10, 2015

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Version/s: 5.2.0b2

To Reproduce: 1. Deploy the attached project on iOS 8.2. Click any of the buttons to call Handheld.PlayFullScreenMovie3. Observe tha... Read more

0
votes
Duplicate

Cancelling the Replace/Append dialog box causes the build to begin

iOS

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Jul 09, 2015

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Version/s: 5.2.0b2

How to reproduce: 1. Open any (new) project2. Build to iOS3. Build to the same project folder again- A dialog box should appear aski... Read more

0
votes
By Design

[Mobile][OpenGLES2] Detail masks are not working on mobile builds on Ope...

Graphics - General

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Apr 24, 2015

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Version/s: 5.0.1p1

Steps to reproduce: 1. Open the attached project2. Build for Android or iOS with Graphics API set to OpenGLES23. Run the built proje... Read more

0
votes
Fixed

[CacheServer] The server crashes on command 'nc -zv'

Version Control

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Jul 09, 2015

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Version/s: 5.1.1f1

1)Open Unity and start Cache Server2)Download Cache Server and open the file of it3)Open terminal and use 'nc -zv'4)Notice on the Ca... Read more

0
votes
Fixed

[IL2CPP] Failed running ../UnusedBytecodeStripper2.exe when building emp...

IL2CPP

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Jul 10, 2015

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Version/s: 5.2.0b2

To Reproduce: 1. Build the attached project with il2cpp.2. Deleting contents of the Assets folder and the temp, library folders has ... Read more

0
votes
Postponed

[Emulation] Detail texture disappear on static objects after baking ligh...

Graphics - General

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Jul 10, 2015

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Version/s: 5.2.0b1

Steps to reproduce: 1. Open the attached project2. Switch to Android or iOS editor mode3. Open 'scene1'4. Bake lightmaps for the sce... Read more

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