Search Issue Tracker
Fixed
Fixed in 2020.3.45f1, 2021.3.17f1, 2022.2.4f1, 2023.1.0a21
Votes
1
Found in
2020.3.35f1
2021.3.3f1
2022.1.2f1
2022.2.0a15
2023.1.0a16
Issue ID
UUM-2293
Regression
No
Crash on __pthread_kill when EditorUtility.OpenFolderPanel is executed
Reproduction steps:
1. Open the user's project
2. In the Main Menu click Zoofrenz > 3D Builder
Reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.3.3f1, 2022.1.2f1, 2022.2.0a15
Reproducible on: macOS x64, macOS ARM64
Not reproducible on: Windows 10
First few line from the stacktrace:
#0 0x007ff8094cb00e in __pthread_kill
#1 0x007ff80944cd24 in abort
#2 0x007ff8094bd082 in abort_message
#3 0x007ff8094ae1bd in demangling_unexpected_handler()
#4 0x007ff8093ab00e in _objc_terminate()
#5 0x007ff8094bc4a7 in std::__terminate(void (*)())
Notes:
- On 2019.4 it freezes instead of crashing
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 2023.1.0a21):
Fixed in: 2023.1.0a21
Resolution Note (fix version 2022.2.4f1):
Fixed in: 2022.2.4f1
Resolution Note (fix version 2021.3.17f1):
Fixed in: 2021.3.17f1
Resolution Note (fix version 2020.3.45f1):
Fixed in: 2020.3.45f1