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[ProBuilder] Objects become impossible to edit after merging them together
How to reproduce:1. Open user's attached "Tile3DTest.zip" project2. Create a new Cube object with Probuilder3. Create a new Stair ob... Read more
Error occurs when discarding changes of Scene that has GameObject with "...
How to reproduce:1. Open the project "case_1245240-DiscardChanges"2. Open the Scene "SampleScene"3. Select the GameObject "Test"4. S... Read more
[Jobs/NativeArray] InvalidOperationException has thrown when code attemp...
[Scripting] InvalidOperationException has thrown when code attempts to access a container after it has been disposed InvalidOperatio... Read more
[ProBuilder] Unable to Export "New Poly Shape" object when "Strip All Pr...
On performing "Strip All ProBuilder Scripts in Scene" Actions from the "Tools" menu, Unable to Export "New Poly Shape" object. Also ... Read more
Inspector not displaying state and transition properties once duplicated
The Inspector is not displaying the state and transition properties once it is copy/pasted or duplicated. repro:- open attached proj... Read more
[Linux] Assertion failed errors are occasionally thrown when reordering ...
Reproduction steps:1. Open a new or an existing project2. Add a few GameObjects to the Hierarchy window there are none3. Drag a Game... Read more
[Linux] GameObjects in the Hierarchy window are not highlighted when dra...
Reproduction steps:1. Open a new or an existing project2. Add a few GameObjects to the Hierarchy window if there are none3. Create a... Read more
[Bug] Compute Shader Asset Importer doesn't update/reorder Platform List...
On switching the Graphics API, the CSMain Kernel of a Compute Shader Asset does not reorder the Platform List while compiling code.R... Read more
Input lag in large scene
There seems to be some input lag that accumulate over time when the application ticking is taking to much time. Steps:1. Download Bo... Read more
Switching refresh rate without switching resolution or fullscreen mode d...
Steps to reproduce: 1. Open attached project2. Build for Windows Standalone3. Run it4. Switch to exclusive fullscreen mode at a part... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open