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Feature Request

Votes

0

Found in

2018.4.26f1

2020.1.1f1

2020.2.0a11

Issue ID

UUM-4405

Regression

No

Changing Anisotropic level of a texture should not trigger a re-compression

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How to reproduce:
1. Open the attached Aniso.zip project
2. Select Big texture in the Project window
3. Go to the Inspector window, set different Aniso level and press Apply

Expected: re-compression ios not trigger
Actual: re-compression starts

Reproducible with: 2018.4.26f1, 2020.1.1f, 2020.2.0a11

Note:
- From 2020.2.0a12 Anisotropic filtering is enabled for all textures in Quality Settings and the issue is not reproducible there

  1. Resolution Note:

    In Unity, a Texture (e.g., Texture2D) is both the sampler and texture. Hence, we need to reimport the texture when the sampler changes.

    Two solutions are possible, both could be considered a feature request: separate the sampler from a Texture, or optimize the import pipeline such that texture sampler changes don't introduce full recompression.

    This bug will be converted to a feature request.

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