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New Input System's OnActionChange callback is delayed when holding down ...
How to reproduce:1. Open user's attached project2. Enter Play Mode3. Make sure the Console window is visible4. Press and hold the Sp... Read more
[Addressables] AssetDatabase loading returns hidden objects and in diffe...
Reproduction steps:1. Open the attached project ("case_1249088-LoadAllAssetsIssue.zip")2. Open the repro scene ("SampleScene")3. Set... Read more
Crash on win::XInputDevice::Poll when closing the editor
The crash occurs when closing the Unity engine but cannot be reproduced reliably. Reproducible on (according to user reports): 2018.... Read more
[Mobile] [Input System] Application crashes once character count in Inpu...
Reproduction steps:1. Open project in "ReproProject.zip"2. This project uses the Input System3. Build the project for iOS ("entry" S... Read more
[OSX] Memory leak occurs when cursor is hovered over multiple Inspector ...
How to reproduce:1. Open the "1246165" project and select "Main Camera" in the "New Scene" Scene2. Make sure the Camera component is... Read more
Setting MeshRenderer.additionalVertexStreams doesn't use the correct ove...
How to reproduce:1. Open the user attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe the Game View Expec... Read more
[SBP] 'HashingMethods.cs' does not support Unicode
Reproduction steps:1. Open the attached project ("case_1250328-SBP-Unicode.zip")2. Open the repro scene ("SampleScene")3. Enter Play... Read more
Transform tool position changes after duplicating selection of multiple ...
How to reproduce:1. Open the attached project "1251440.zip"2. Open the "Test" Scene3. Select all five GameObjects "Cube"4. Duplicate... Read more
[Realtime GI] Mesh flickers in Scene/Game view when the object is select...
Reproduction steps:1. Open the attached project ("case_1232203-GI-mesh-flicker.zip")2. Open the repro scene ("scene_test")3. Enable ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open