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Fixed

Unknown (hidden) 2020.3.X, 2021.3.X, 2022.1.X

Fixed in 2022.2.0a13

Votes

0

Found in

2020.3.35f1

2021.3.3f1

2022.1.4f1

Issue ID

UUM-2741

Regression

No

Crash during LightProbeManager async Tetrahedralization

--

-

Steps to reproduce:
# Clone and open [Adventure - Sample Game project|https://github.cds.internal.unity3d.com/unity/Adventure-Sample-Game]
# Open Persistent scene
# Enter Play mode
# Click on the doorway to the left to exit the room, and load in the new area
# Observe several asserts in the console

Notes:
* Affects all lightmapping backends
* Has already been fixed by this PR on trunk: [https://ono.unity3d.com/unity/unity/pull-request/140095/_/light-transport/light-714]

 

In short,

 - [~kaspere] suggested they upgrade to 2021.3 in order to get the partial refactor of LightProbesManager (after trying out a custom build). This solved the immediate crash, but then a crash could be reproed with different steps.

 - [~brian.bennett] suggested they upgrade to 2022.2 in order to get the full refactor of LightProbesManager. As 2022.2 is still in beta, a custom build with the full refactor was delivered to Camuflaj. Apparently, they still experience crashes, we are waiting for repro steps and more information.

  1. Resolution Note (2022.1.X):

    A new ticket will be opened to track this backport.

  2. Resolution Note (2021.3.X):

    A new ticket will be opened to track this backport.

  3. Resolution Note (2020.3.X):

    A new ticket will be opened to track this backport.

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