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0
votes
Fixed

[Terrain] Height is generated in negative direction with artifacts when ...

Terrain

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Jan 24, 2019

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Version/s: 2018.3.0a7, 2019.1.0b1

Steps To Reproduce: 1. Create a Project2. Hierarchy > 3D> Terrain3. Terrain > Paint Terrain Tab > Set Height4. Set Heigh... Read more

0
votes
Fixed

[IMGUI] "Edit" button in components stays activated even on disabling it.

IMGUI

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Jan 24, 2019

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Version/s: 2019.1.0a14, 2019.2.0a2

"Edit" button in components stays activated even on disabling it. Steps to reproduce:1. Create New Project2. Hierarchy > 3D objec... Read more

0
votes
Duplicate

PrefabUtility.LoadPrefabContents needs better handling of incorrect pref...

Scene Management

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Jan 24, 2019

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Version/s: 2019.2.0a1

Steps:1. Open attached project2. There three menu items:a) Test/RunTest1 => tries to load prefab contents from unexisting pathb) ... Read more

1
votes
Fixed

[GPU PLM][OSX]CL_INVALID_PROGRAM errors and fallback to CPU PLM after ba...

Progressive Lightmapper

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Jan 24, 2019

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Version/s: 2019.1.0b1

Prerequisites:An Apple machine with discrete GPU having more than 2GB of VRAM is needed to repro this bug. Steps to repro:1. Open at... Read more

0
votes
Fixed

Material Picker allows to choose only one material until re-opened

Themes

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Jan 24, 2019

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Version/s: 2018.3.3f1

1. Create an empty GameObject2. Add MeshRenderer component3. Invoke "Select Material" window and select material (1)4. Select materi... Read more

0
votes
Fixed

[Android] ArgumentException errors thrown when the SDK build-tools direc...

Mobile

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Jan 24, 2019

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Version/s: 2019.2.0a1

Steps to reproduce:1. Create a directory named "xyz" under Sdk/build-tools/ (e.g. C:\\android-sdk\build-tools\xyz)2. Open any projec... Read more

2
votes
Fixed

[Blocks] InvalidOnGPU exception when plugging in particle attributes to ...

Package: Visual Effect Graph

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Jan 24, 2019

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Version/s: 4.8.0

Repro steps:- Pick a particle attribute (i.e. random per particle node)- Plug it in one of the slots listed below- Observe errors Ex... Read more

0
votes
Fixed

[Source Attribute] Blend source attribute blocks are not useful without ...

Package: Visual Effect Graph

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Jan 24, 2019

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Version/s: 4.8.0

Repro steps:1. In initialize, add any blend source attribute block (i.e. blend source velocity)2. Observe there is no blend field Ex... Read more

0
votes
Fixed

[WebGL]CPU usage by AudioSource.Update increases when audio clips are pl...

WebGL

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Nov 16, 2018

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Version/s: 2017.4.0f1, 2017.4.15f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

To reproduce:1. Open attached project ("ChromeAudioSource")2. Open "Main" scene3. Switch to WebGL platform4. Build and Run the devel... Read more

0
votes
Fixed

[Android][OpenGLES2][2DRP] Light2D with Shape type does not work on Adre...

Package: 2D Render Pipeline

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Jan 24, 2019

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Version/s: 1.0.0

To reproduce:1. Open the attached project;2. Change the platform to Android;3. Make sure Graphics API is set to OpenGLES2;4. Build a... Read more

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