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Crash on MoveSmall when connected to a Socket
Reproduction steps:1. Open user's attached project and scene "Import"2. Open Build Settings3. Add the open scene to the build and pr... Read more
Component with hideFlags set to HideInInspector remains hidden when the ...
To reproduce:1. Open attached project ("case_1250355.zip")2. Attach a "Hidden" Script to a "Test" Game Object3. Notice that the "Hid... Read more
Editor crashes when unlocking Inspector with PropertyInfo.SetValue function
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Project Window, select the "NewWearableBody" Sc... Read more
[WebGL] Texture is missing when Graphics.Blit() method is called for a s...
How to reproduce:1. Open user's attached 'Project.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode4. Observe that three tex... Read more
[Animator] Animated object's transforms are overridden by the Update() f...
Reproduction steps:1. Open the attached project "case_1239258-Animation_Bug.zip"2. In the Project window under "Assets/Scenes" open ... Read more
Bug Reporter includes project files of the last project opened instead o...
How to reproduce:1. Open attached project "bugreporter.zip"2. Create a new project with any version of Unity3. Enter Play Mode in "b... Read more
[MacOS] Overlay Camera stacking is not working when using OpenGLCore
How to reproduce:1. Create a URP template project2. Change the Graphics API to OpenGLCore (Go to Edit->Project Settings->Playe... Read more
Instanced meshes are not drawn at certain camera angles when Graphics.Dr...
How to reproduce:1. Open the attached '1250562.zip' project2. Open '10001_00' Scene3. Enter Play Mode4. Pan the viewport camera usin... Read more
Game view Stats window shows different Tris and Verts values on OSX and ...
How to reproduce:1. Open the "Game" Scene in the user-attached Unity project on OSX and Windows machines2. In the Game view's Contro... Read more
Shader compiler crashes on Vulkan when dissasembling an uncompiled broke...
How to reproduce:1. Download the attached project, extract it and clear its Library folder2. Open the project3. Inspect "Test Shader... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject