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[Scripting] Renaming the class name in the VisualStudio Code leads a ne...
Renaming the class name in the VisualStudio Code leads a new Script in the Unity Editor Steps to Repro: 1. Create a new Project2. Cr... Read more
[Scripting] Deleted Script from Unity Editor is available in the Visual ...
Deleted Script from Unity Editor is available in the Visual Studio Editor. When Script is edited and save it appears in the Unity Ed... Read more
HD Render Pipeline Wizard loses the Default Scene Prefab reference when ...
How to reproduce:1. Create a new project with the HDRP template2. Open the Collaborate window from Window > Collaborate3. Publish... Read more
[macOS] Crash when calling ProjectWindowUtil.CreateScriptAssetFromTempla...
How to reproduce:1. Open the attached "1246626" project2. In the Test Runner window, run the "TEST_THAT_CRASHES_THE_EDITOR" test3. O... Read more
[iOS] using Xcode recommended settings throws "This function declaration...
Reproduction steps:1. Create an empty project2. Switch the platform to iOS3. Build the project and open it in Xcode4. Go to warnings... Read more
DOTS Compiler error when using Entities.Foreach with Lambda expression
How to reproduce:1. Open user's attached project2. Observe Console log Expected result: No errors in the Console logActual result: "... Read more
[mobile]TextMeshPro input field keyboard does not open when the Input fi...
How to reproduce:1. Open the attached "case_1249762-InputFieldTestProject (1)" project2. Build for iOS and deploy the Xcode project ... Read more
[TextMeshPro] ArgumentException error is thrown when saving Font asset a...
ArgumentException error is thrown when saving Font asset after updating it from its preset asset. Steps to repro:1. Open the attache... Read more
[TMP] TextMeshPro font preset focus is being lost when resetting
TextMeshPro Font preset asset focus is being lost when resetting. Steps to repro:1. Open the attached project.2. Project Window >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved