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0
votes
Fixed

[ScriptableObject] NullReferenceException when selecting multiple assets

Inspector Functionality

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Jun 25, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project2. Select "MissingScript" asset and notice that it has a script missing3. Select both, "... Read more

2
votes
Fixed

[ImageFX][Fix Included] Game View is completely black when using adaptiv...

Camera

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Jun 20, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open the attached project2. Open 'test' scene3. Notice the 'Cube' game object has a scale of 0 on X axis and ... Read more

1
votes
Fixed

Unity crash on launch caused by update checker

Connect

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Jun 26, 2015

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Version/s: 5.1.0f3

Crash is happening in the Unity update check, seems to be coming from CurlRequest::Check(). Elmir fixed it temporarily by dropping t... Read more

0
votes
Won't Fix

[NavMesh] [Auto-OffMeshLink] are not always generated correctly on terra...

AI

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Jun 25, 2015

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Version/s: 5.2.0a4

To Reproduce: 1. Open scene test or create a new terrain.2. For example set 'Jump distance' to ~8.5 bake.3. Reduce it to ~7.5, bake.... Read more

0
votes
Postponed

[GLCore] Tessellation only works with glcore43 or newer

Graphics - General

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Jun 26, 2015

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Version/s: 5.2.0a4

Tessellation only works with glcore43 or newer version, but with modified glcore it should work with every version, because untiy sh... Read more

0
votes
Fixed

[IL2CPP] ReadOnlyCollection<T> doesn't work on ARM64

IL2CPP

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May 07, 2015

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Version/s: 4.6.5f1

To reproduce:1. Build the project attached to the comment for AMR64 (with development on). (GenericsTest.zip (8 MB) and NOT Generics... Read more

2
votes
By Design

Setting ConfigurableJointMotion angular motion to locked causes target o...

Physics

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Mar 23, 2015

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Version/s: 5.0.0p2

To reproduce:1.Open attached "JointReset.zip" project.2.Open and play "LockTest" scene, notice 2 cubes joined my configurable joint ... Read more

1
votes
Fixed

[WebGL] Input.mouseScrollDelta has a way bigger range

WebGL

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Jun 26, 2015

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Version/s: 5.1.1p2

-e: on standalone it seems clamped to -2;2 while it is up to +-300 in webgl -repro:--open attached project--build &amp; run standalo... Read more

0
votes
By Design

[Shaders] Incorrect shader names (folders) for templates

Shaders

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Jun 26, 2015

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Version/s: 5.2.0a4

This is not really a bug, but think all shader names should go to custom by the default. Because when you create "Image Effect Shade... Read more

0
votes
Fixed

[Mecanim] Typing a non-existent parameter name as transition condition i...

Animation

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Jun 26, 2015

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Version/s: 5.2.0a3

Reproduction steps:1. Open attached project2. Open scene "Test"3. Enter play mode4. Select "GameObject" in the Hierarchy window5. Op... Read more

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