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[WebGL 1.0] [URP] Textures in build are corrupted when textures uncompre...
Reproduction steps:1. Open the user's attached project ("BotFactory.zip")2. Open the SampleScene3. Make a WebGL build4. Run the buil... Read more
[WebGL] Build crashes with 'PlayerLoop called recursively' error when lo...
Reproduction steps:1. Open the user's attached project ("SGC Project.zip")2. Open Addressables groups window and Build Player Conten... Read more
UIElements.ToolbarToggle does not register ChangeEvent<bool> callback wh...
How to reproduce:1. Open the attached 'project-1246471.zip' project2. In the Editor select 'Window' > 'Test Window'3. Click 'TEST... Read more
[Graphics][Scripting] Meshes created in C# cannot have their UV distribu...
Repro steps:1. Open attached project2. Build and Run Actual: The skyscraper is blurry Reproducible with: 2018.4.23f1, 2019.3.15f1, 2... Read more
[TextMeshPro] Selectable object memory leak when TMP_Dropdown is disable...
How to reproduce:1. Open attached project "case_1249079-TMP_Dropdown_Leak.zip"2. In the Project window, go to Assets > Scenes and... Read more
[Timeline] Override track is not working correctly when it's used outsid...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Hierarchy, select the "Character"3. Open a Time... Read more
[Livelink] SubScene is loaded to the Server and Client worlds when it is...
How to reproduce:1. Open the attached project "1239051.zip"2. Open the "NetworkSubScene" Scene3. Enter the PlayMode4. In Entity Debu... Read more
Profiler still collects samples and the Editor memory usage continuously...
How to reproduce:1. Create a new project2. Open the Profiler window (Window -> Analysis -> Profiler)3. In the Profiler window ... Read more
Undoing does not restore array values when using SerializedProperty with...
How to reproduce:1. Open the attached project (SerializeReferenceUndoBug.zip)2. In the Hierarchy window select the BugExample GameOb... Read more
Profiler keeps recording data when Target Selection is set to 'Editor' a...
How to reproduce:1. Create a new project2. Open the Profiler window (Window -> Analysis -> Profiler)3. Disable the Profiler re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open