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[Console] LogStringToConsole is very expensive and causes lags in play m...
Steps to reproduce: 1. Open the attached project2. Open up Profiler window3. Open and play 'bootstrap' scene4. Click any of the blue... Read more
[iOS][GLES] Texture2D::ReadPixels reading black texture on iOS
How to reproduce: 1. Open attached project2. Open scene Untitled.unity3. Build to iOS and run- Notice how the little window in the t... Read more
No way to unspawn objects on client.
There is no way to unspawn objects on a client without destroying them on the server. This is a problem when using custom spawn hand... Read more
[Crash] Infinitely recursive function which allocates memory crashes unity
Reproduction steps with a project:1. Open attached project "AscensionCrashTest"2. Open scene "Main"3. Run the game Notes:1. Crashes ... Read more
[Physics2d] Collider2d.attachedRigidbody throws exceptions from destroye...
To reproduce:1. Open attached project2. Open scene test3. Enter play mode. Cubes will start moving into a green square, which destro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty