Search Issue Tracker
Won't Fix
Won't Fix in 2021.3.X
Votes
0
Found in
2021.3.3f1
Issue ID
UUM-1806
Regression
Yes
[Backport] [DXC Compiler] "Shader error in 'Unlit/NewUnlitShader': Program 'frag', error: Flags must match us" when using Baryce
How to reproduce:
1. Open the user's attached "2021.2-URP.zip" project
2. Open the "SampleScene" Scene
3. Observe the Console log
Expected result: No errors in the Console log and Shader works properly
Actual result: "Shader error in 'Unlit/NewUnlitShader': Program 'frag', error: Flags must match usage. (on d3d11)" is thrown in the Console log
Reproducible with: 2021.2.0a18, 2021.2.0b4, 2022.1.0a3
Not reproducible with: 2019.4.29f1, 2020.3.13f1, 2021.1.17f1, 2021.2.0a17
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
Resolution Note:
DXC is currently not assigned any resources and is in experimental.
Resolution Note (2021.3.X):
DXC is currently not assigned any resources and is in experimental.