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[Profile Analyzer] Unnamed thread message appears when pulling in data i...
How to reproduce:1. Open attached "ProfileAnalyzer" project2. Open Profiler (Window->Analysis->Profiler)3. Open Profile Analyz... Read more
[Addressables] CacheInitOp not getting updated after the first frame
The cache initialization operation (CacheInitOp) doesn't get updated after the first frame. This may only manifest if something else... Read more
[Input System] Oculus Touch Controllers on Oculus Quest not handled
See https://github.com/Unity-Technologies/InputSystem/issues/730 Read more
[Profiler] throws errors when Play Mode is paused after closing and open...
How to reproduce:1. Create and open a new project2. Install Profile Analyzer package from the Package Manager3. Open Profiler and Pr... Read more
Memory Profiler scrambles the type and member variables referenced
Steps to reproduce:1. Open a new project2. Import "Snapshot-637218720955848055.snap" memory snapshot3. Select Table -> All Manage... Read more
[Shadergraph] Creating a recursive subgraph crashes unity and makes proj...
Reproduces on master (7421e9d5b3)Reproduces in 8.1.0 Repro steps:1. Create 3 subgraphs, A B and C2. Drag B into A and connect it, sa... Read more
[Shadergraph] renaming properties does not cause the property nodes to c...
Reproduces on Master (ff31134193)Does not reproduce on 8.1.0Repro steps:1. Open a shadergraph2. Create a Vector 1 property and drag ... Read more
Frame debugger for SRP Batcher reports unexpected Vertices and Indices r...
How to reproduce:1. Open the attached project named "Case_1239035"2. Open the SampleScene3. Open the "Clone Quads.cs" and check whic... Read more
Graphics.DrawProcedural crash on pre-SSE4.2 CPUs
See https://forum.unity.com/threads/case-1241288-creating-texture3d-asset-causes-editor-crash.875782 -- the actual reason has nothin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open