Search Issue Tracker

By Design

Unknown (hidden) 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X

Votes

0

Found in

2020.3.32f1

2021.3.5f1

2022.1.0b13

2022.2.0a9

Issue ID

UUM-1042

Regression

No

Shader is not set correctly when using Custom Render Pipeline Asset

-

How to reproduce:
1. Open users attached project
2. Navigate to Assets > __Dev > Matt > Environment > test_asset_master > Models
3. Expand the TextureTest.fbx asset and select temp_asset_03 (material)
4. Observe selected Shader

Expected result: Shader is set to Vonnegut/Lit
Actual result: Shader is set to Standard

Reproducible with: 2019.4.36f1, 2020.3.32f1, 2021.2.16f1, 2022.1.0b13, 2022.2.0a9

Note: Shader should be set to Vonnegut/Lit because the project uses Custom Render Pipeline Asset that has Default Shader set to Vonnegut/Lit

  1. Resolution Note:

    URP and HDRP are changing their shader because they have custom implementation of AssetPostprocessor.OnPreprocessMaterialDescription that tests for the active render pipeline and change the shader to their default, along with the required properties on each material.
    When using a custom render pipeline, we're expecting this pipeline to do the same and implement its own postprocessor to set the correct shader and properties on each created material during a model import.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.