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[Occlusion Culling] Occulsion culling doesn't work properly with water r...
To reproduce:1.Open attached project.2.Open and play "test_water_occlusion" scene located in Assets.3.Notice that objects water refl... Read more
[SpriteRenderer] Adding multiple materials to the Sprite Renderer spams ...
Steps to reproduce: 1. Create new project2. Create an empty 'Sprite' game object3. Select the Sprite in the hierarchy4. Open the ins... Read more
[iOS] 'IOException: Failed to Move File' when building to a different dr...
To Reproduce: 1. Build an empty project to some other drive the project is on (external drive or different partition).2. Observe tha... Read more
Player's setting DefaultIsFullScreen = false not working
1. Create new project.2. Go to player settings, set "Default Is Full Screen" to false and "Display Resolution Dialog" to disabled.3.... Read more
[iOS] "Launch screen type" cannot be changed
To Reproduce: 1. Open 'Player Settings / Splash IMage'2. Try changing 'Launch Screen type' to any other value than 'Default' Read more
Reflection probes multi selection overrides cubemap
1. Open attached project's scene "Reflection bug"2. Select each reflection probe individually and see that "Reflection Probe 1" and ... Read more
Inspector view can be covered with raw image preview content
Reproducible with 4.6.6, 5.0.0f4, 5.0.3f1, 5.1.0f3; Repro gif: http://gyazo.com/6c10832405dad547678ffb805e6ceb9f Repro steps:1. crea... Read more
Pressing 'backspace' on a WebGL build will crash the app in chrome & opera
-e: see title -repro:--Create New Unity 5.1.0f2 project & empty scene--Build and run as WebGL--Copy t <http://localhost:50380... Read more
[IL2CPP] Modifying non primitive value types from native code doesn't work
To Reproduce: 1. Build and run using il2cpp, you can see the array of vector3 are zero in the output;2. Build and run using mono, yo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument