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[AI] Area Mask dropdown doesn't display 'Everything' as selected when al...
Area Mask dropdown doesn't display 'Everything' as selected when all options are checked or if 'Everything' option is selected. Step... Read more
[Android] Can't assign a Project Key after Keystore is created
Steps to reproduce: 1) Open Unity Hub and create a new project2) Switch Platform to Android in the Build Settings3) Go to Player Set... Read more
[Daydream][Android] Keyboard from GoogleVR demo scene is not rendered wi...
To reproduce:1. Open the attached project;2. Make sure Virtual Reality is enabled (Player Settings > XR Settings);3. Make sure St... Read more
Hierarchy: search path display is obscured by the visibility icons area ...
Text which gives path info of gameobject from the hierarchy is clipping on typing in a search field. Repro steps: 1. Open a new proj... Read more
File operations fail when relative path is longer than MAX_PATH, but its...
How to reproduce:1. Open user's attached project2. Enter play mode Expected result: File gets created in "Assets/" + 32x("../Assets/... Read more
Custom Profiler EventCallback always returns the same string instead of ...
Steps to reproduce:1. Open original project2. Open SampleScene3. Enter Play mode and then Exit it4. See custom_profiler.log file in ... Read more
The RenderSettings.ambientLight color is changing inconsistenly when usi...
Repro Steps:1. Open "SampleScene" in "LightingTestNewProject.zip" project2. Press play3. Observe the color of the reflection on the ... Read more
OnDeserialize is never called when InitialState is set to true and overr...
How to reproduce:1. Open attached project "InitialState2018.zip" and scene "SampleScene"2. Build And Run a project3. On built applic... Read more
[AI] EndLayoutGroup error thrown on saving a Navmesh Baked scene on MacOS
EndLayoutGroup error in the console on saving a scene for the first time which has a NavMesh Baked surface on MacOS Steps to Reprodu... Read more
Import settings - Alpha transparency enables itself
When sprites are imported "Alpha is Transparency" is disabled. If a user selects "Editor GUI " or "Sprite" under Texture Type and th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used