Search Issue Tracker
Fixed in 13.1.x
Votes
3
Found in [Package]
13.0.0
Issue ID
1374960
Regression
No
Shadow quality is inconsistent when switching between platforms
How to reproduce:
1. Open the attached project ("URP Shadow Test.zip")
2. Make sure Platform is set to iOS, Android or WebGL
3. Observe the shadows in the Game or Scene view
Expected result: Shadows are soft, not pixelated.
Actual result: Shadows are not soft, pixelated.
Reproducible with: 10.7.0 (2020.3.20f1, 2020.3.21f1), 11.0.0 (2021.1.27f1), 12.1.0 (2021.2.0f1), 13.0.0 (2022.1.0a12)
Not reproducible with: 7.7.1 (2019.4.31f1), 10.7.0 (2020.3.19f1)
Note:
- Reproducible when switching between "Windows, Mac, Linux" and iOS, Android, WebGL Platforms
- Not reproducible with BiRP
Comments (3)
-
LeonhardP
Dec 09, 2021 12:38
Fix for 2021.2 is on the way: https://github.com/Unity-Technologies/Graphics/pull/6225
-
spacepluk
Nov 17, 2021 13:56
Are there any plans to fix this on 12.x (2021.2.x)?
-
spacepluk
Nov 15, 2021 20:09
This was also working correctly on 11.0.0 (2021.1.16f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 13.1.x):
Fixed in: URP 13.1.2 (2022.1.0b1)
Resolution Note:
Fixed in: URP 12.1.3 (2021.2.8f1)