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Fixed in 13.1.x



Found in [Package]


Issue ID




Shadow quality is inconsistent when switching between platforms

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the attached project ("URP Shadow")
2. Make sure Platform is set to iOS, Android or WebGL
3. Observe the shadows in the Game or Scene view

Expected result: Shadows are soft, not pixelated.
Actual result: Shadows are not soft, pixelated.

Reproducible with: 10.7.0 (2020.3.20f1, 2020.3.21f1), 11.0.0 (2021.1.27f1), 12.1.0 (2021.2.0f1), 13.0.0 (2022.1.0a12)
Not reproducible with: 7.7.1 (2019.4.31f1), 10.7.0 (2020.3.19f1)

- Reproducible when switching between "Windows, Mac, Linux" and iOS, Android, WebGL Platforms
- Not reproducible with BiRP

  1. Resolution Note (fix version 13.1.x):

    Fixed in: URP 13.1.2 (2022.1.0b1)

  2. Resolution Note:

    Fixed in: URP 12.1.3 (2021.2.8f1)

Comments (3)

  1. LeonhardP

    Dec 09, 2021 12:38

  2. spacepluk

    Nov 17, 2021 13:56

    Are there any plans to fix this on 12.x (2021.2.x)?

  3. spacepluk

    Nov 15, 2021 20:09

    This was also working correctly on 11.0.0 (2021.1.16f1)

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