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Fixed in 13.1.x
Votes
3
Found in [Package]
13.0.0
Issue ID
1374960
Regression
No
Shadow quality is inconsistent when switching between platforms
How to reproduce:
1. Open the attached project ("URP Shadow Test.zip")
2. Make sure Platform is set to iOS, Android or WebGL
3. Observe the shadows in the Game or Scene view
Expected result: Shadows are soft, not pixelated.
Actual result: Shadows are not soft, pixelated.
Reproducible with: 10.7.0 (2020.3.20f1, 2020.3.21f1), 11.0.0 (2021.1.27f1), 12.1.0 (2021.2.0f1), 13.0.0 (2022.1.0a12)
Not reproducible with: 7.7.1 (2019.4.31f1), 10.7.0 (2020.3.19f1)
Note:
- Reproducible when switching between "Windows, Mac, Linux" and iOS, Android, WebGL Platforms
- Not reproducible with BiRP
Comments (3)
-
LeonhardP
Dec 09, 2021 12:38
Fix for 2021.2 is on the way: https://github.com/Unity-Technologies/Graphics/pull/6225
-
spacepluk
Nov 17, 2021 13:56
Are there any plans to fix this on 12.x (2021.2.x)?
-
spacepluk
Nov 15, 2021 20:09
This was also working correctly on 11.0.0 (2021.1.16f1)
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Resolution Note (fix version 13.1.x):
Fixed in: URP 13.1.2 (2022.1.0b1)
Resolution Note:
Fixed in: URP 12.1.3 (2021.2.8f1)