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1
votes
Fixed

Crash running non-development Standalone OSX build with an animated UI/T...

UI

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May 27, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project2. Open scene Test.unity- Scene contains a Canvas with a Text gameobject, which has its al... Read more

0
votes
Fixed

[Sprite] Sprite.Create method generates misleading error messages

2D

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May 29, 2015

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Version/s: 5.1.0f1

Calling Texture2D.Compress(bool), then Sprite.Create() creates a sprite with a blank texture. This is due to the fact that Sprites c... Read more

0
votes
Postponed

Multiple Undo issues when undoing or registering undo from script

Editor - Other

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May 22, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project2. Open scene Main.unity3. Select the Undo Test gameobject4. Click the Modify Children but... Read more

0
votes
Fixed

no way to detect an idle network connection

Networking

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Jun 01, 2015

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Version/s:

There is no way to detect an idle (but still connected) network connection in network HLAPI. Since HLAPI processes messages without ... Read more

0
votes
Fixed

Animated property values are not refreshed in Particle Editor when scrub...

Animation Window

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Jun 01, 2015

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Version/s:

1. Create ParticleSystem2. Open Particle Editor3. Animate some properties (eg. size)4. Scrub animation5. Properties are not updated ... Read more

2
votes
Fixed

[AssetBundle][CacheServer] Asset bundle names are not properly imported ...

Asset Loading

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May 04, 2015

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Version/s: 5.0.1f1

How to reproduce:1. Create a new project2. Download Cache server http://unity3d.com/unity/collaboration/3. Go to Edit> preference... Read more

0
votes
Fixed

[GLES][Android] Shadow doesn't work for models without imported normals ...

Android

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May 06, 2015

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Version/s: 5.0.1p3

On a built application objects, created from .fbx files that do not have normals imported, do not cast shadows when the 'Normal Bias... Read more

0
votes
Won't Fix

Render buffer is not cleared when changing scenes in standalone build wh...

Deployment Management

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May 25, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project2. Build to Standalone and run3. Press the 'Load Second Scene' button- Note how the button... Read more

3
votes
By Design

No way to NOT use an offline scene in NetworkManager

Networking

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Jun 01, 2015

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Version/s:

There is no way to NOT use an offline scene in NetworkManager. Even if both the offline and online scene slots are empty in the Netw... Read more

1
votes
By Design

UnityEngine.Ping not available on Windows Phone

WP8.1

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May 31, 2015

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Version/s: 5.0.1f1

To reproduce:1. Open attached project2. Run Elevator/Build/Build Windows Phone from the application menu3. Notice error in console Read more

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