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[WP8.1][UNET] " Found no receiver for incoming command " in Windows Phone
To reproduce:1. Open attached project (Tank_new.rar)2. Open player settings and change Cloud Project ID to 6267cfce-dbb3-44da-b540-7... Read more
Errors when importing AnimFollow Asset
To reproduce:- Open new project- Set a cache server- Set Version Control to "Visible Meta Files" in the editor Settings.- Set Asset ... Read more
refCount == 0 assert thrown when opening scene
Open scene Main in attached project. Immediately you will get a number of "refCount == 0" asserts in the Console. Regression from Un... Read more
Crash when applying changes to prefab after script renaming
- Open attached project- Drag prefab Prefabs\Vehicles\Abstract Tank.prefab to the Hierarchy to create an instance of it- On this ins... Read more
[PlayerSettings] [ColorSpace] Linear color space changes the text and it...
Repro steps:1) Open the attached project2) Go to Player Settings -> Other Settings3) Change Color space from Gamma to Linear or v... Read more
Crash selecting Scripting Backend in standalone Player Settings
To reproduce:1. Open editor2. Open Player Settings3. Selec PC, Mac & Linux tab4. Click on Scripting Backend and select Mono2x5. ... Read more
[AABB] error is given when object scale is 0
Steps to reproduce: 1. Open attached "AnimationCurveTest.zip" project2. Open "Scenes/scene1" scene3. Select "effect_anger_005 > e... Read more
[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...
Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more
[Documentation] TextureImporter docs are not informative about max textu...
documentation for TextureImporter is vague on max texture size http://docs.unity3d.com/Manual/class-TextureImporter.html"Note that e... Read more
When the size of the text is bigger than the height of the input field, ...
Steps to reproduce: 1. Open the attached project2. Open 'First' scene3. Notice that the height of the second Input Field is 28 pixel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled