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[Docs] alpha:blend parameter not in documentation
Some built-in shaders use a surface shader parameter that is not described in the documentation, specifically alpha:blend. http://do... Read more
Creating UI objects (Graphics) cause mutiple object instantiation
1. Open scene "Observation1/Scene".2. Select Canvas.3. Create UI text.4. Notice that another one is created in scene root node(paren... Read more
[Performance] Activating a particle system that was edited takes longer ...
How to reproduce: 1. Open attached project2. Open scene Normal.unity3. Open the Profiler window4. Play the scene5. Press Spacebar- N... Read more
5.1: can't load cache admin page
-e: see title, this is different from the closed network player issue -repro:--load a scene made with 5.1--make sure to select the R... Read more
A rotated UI element is not fitted to the parent element as expected
Steps to reproduce: 1. Open the attached project2. Open 'Test' scene3. Notice that the 'Small' image is not fitted to the 'Big Conta... Read more
2D Constraints do not constrain when the pivot point is not the middle
To reproduce:1. Open attached project2. Open constraints scene3. Enter play modeExpected result: the Y value of pink_hair_punk_lady ... Read more
Crash importing assets (regenerating prefabs)
To reproduce:1. Open attached project2. Click Yes/Regenerate Prefab buttons3. Editor will crash at some point Read more
ModelImporter 'motion node' doesn't update properly when using a cache s...
To reproduce:1. Open attached project2. Connect to cache server3. Select CarvingGrabs_ReExportTest4. Select Ride_carvingStances&... Read more
iOS Remote notifications not triggering in foreground
I've successfully registered for push notifications, submitted them to the server and set sending up.I am able to send push notifica... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled