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"-executeMethod" does not await and exits without completing when the me...
Steps to repro: 1. Download and extract the project 2. Run the Test method in batch mode (using `-batchmode -projectPath <> -execute... Read more
Sub-emitter Trails flicker when Sub-emitter particles are cleared before...
How to reproduce: 1. Open the attached project ("case_1146677-ParticleTrailBugDemo") 2. Enter Play Mode Expected results: Particle ... Read more
UI Image does not scale together with RectTransform when using RectTrans...
Reproduction steps: 1. Open the project inside of "PruebaRectTransform2019.zip" 2. Open and Play "SampleScene" 3. Press on Keyboard ... Read more
[UIElements] Spawn node connected to initialize disconnects when also dr...
Repro steps: 1. Connect a Spawn node to Initialize 2. Drag to connect the Spawn node also to another Spawn node 3. Observe how the i... Read more
[Blocks] Position (Circle) does not take the Center Z value into account
Repro steps: 1. Add a Set Position (Circle) block in initialize 2. Expand Arc Circle - Circle - Center 3. Modify the X or Y value an... Read more
SkinnedMeshRenderer not rendering correctly in 2019.1 after altering mes...
Steps to reproduce: 1. Open original project inside "Unity SkinnedMeshRenderer Issue - SmashRiot20190417.zip" in 2019.1 2. Open Samp... Read more
[Editor] Attempting to change the order of a Reorderable List creates a ...
To reproduce: 1. Create a new project 2. Go to Project Settings > Player > Other Settings 3. Have two+ different graphics APIs in a ... Read more
[Curves] PingPong mode not working on the "from Curve" blocks
Repro steps: 1. Create an animation curve 2. Select its last key and set it to ping pong mode 3. Plug the key into a "from Curve" bl... Read more
SystemInfo.deviceUniqueIdentifier returns different results in 2019.1
So far we know it affects Windows Editor and Windows Standalone. To repro, check what that function returns in 2018.3 and 2019.1, a... Read more
EditorSceneManager.sceneOpened and EditorSceneManager.sceneOpening event...
How to reproduce: 1. Download the tester-attached script(ReloadScene.cs) 2. Create a new Unity project and import the script 3. Make... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL