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[WebGL] Can't compile WebGL project that uses a struct which has an empt...
Reproduction steps:1. Open attached project "IL2CPP Bug"2. Build scene "Main" for WebGL3. Build fails Read more
ContactFilter2D crash when player collides with collider
To reproduce:1. Open attached project2. Open Man On Block scene3. Press play4. Jump on platform and move to the right side5. Editor ... Read more
[CustomCursor] Icon of the custom cursor has an offset depending on game...
Repro steps: 1) Open and play the scene and make sure Game View is set to Free Aspect2) Press W or Q to change the cursor3) Everythi... Read more
[ScriptableObject] Class inside another class inheriting ScriptableObjec...
How to reproduce: 1. Open attached project2. Attach the script Test.cs to any gameobject3. Play the scene- Note that one of the inst... Read more
[Joints] HingeJoint.angle not 0° at simulation start
How to reproduce: 1. Open attached project2. Open scene Cubes.unity3. Play scene4. Observe the rotation of the GoodCube and BadCube ... Read more
[ReflectionProbes] Box Projection fails on iOS
To Reproduce: 1. Open the Main scene file.2. Observe that box projection works in editor3. Built to iOS and deploy to the device.4. ... Read more
Debug.Assert has no default message
New Debug method Debug.Assert doesn't print out any default message to console if the message is not provided. 1. Open scene.2. Add ... Read more
Windows Firefox crashes on trying to load standard assets scenes
-e: trying to load a build of all the standard asset scenes the browser crashes.works with a build of the same scenes with 5.0.2p2, ... Read more
CollectDependencies(SceneAsset) returns dependencies when called for emp...
To reproduce:1. Open attached example project2. Open Assets/empty.unity and notice it's empty3. Select Assets/empty.unity4. Execute ... Read more
[Deferred] Deferred rendering breaks Legacy Specular shaders, ignores Gl...
How to reproduce: 1. Open attached project2. Open scene Scene.unity- Notice the extremely shiny object3. Switch rendering path to Fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument