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Crash when exiting the Play Mode and there's a script attached to a Game...
Reproduction steps:1. Open the attached project2. Enter the Play Mode3. Exit the Play Mode4. Observe the crash Expected result: the ... Read more
[iOS] iPhone XR texture issues when using a vertex shader
Reproduction steps:1. Download and open the attached "URP-iPhoneXRiOS13-VertexShader-TextureIssues_v002.zip" project2. Build and dep... Read more
[OpenXR][Input System] PoseControl in InputSystem.XR and PoseControl in ...
Reproduction steps:1. Open the attached user's project "PoseControlRepro.zip"2. Enter Play Mode3. Check Console Window Expected resu... Read more
[macOS] Returned systemWidth and systemHeight are half of the correct va...
&How to reproduce:1. Open the attached project "displayTestNew.zip"2. Build and Run the scene "SampleScene" on macOS3. Observe t... Read more
Header files are not copied when exporting Android project
Reproduction steps:1. Open the attached project "headers"2. Set the Build Target to Android (File > Build Settings... > Androi... Read more
[UI Toolkit] "PointerMoveEvent" is not correctly detecting Y-axis moveme...
How to reproduce:1. Open project "PointerYRepro.zip"2. Go to the Build Settings and build a Standalone Player3. In the Player move t... Read more
Lists in the Inspector do not show proper labels when selected
Reproduction steps:1. Open the attached project "1424226.zip"2. Open Scenes/SampleScene3. Select "Character" GameObject in the Hiera... Read more
System.ComponentModel.DataAnnotations.dll conflicts with .NET Standard p...
How to reproduce:1. Open the user's attached "1235376_Repro" project2. Observe the Console log Expected result: No error is thrownAc... Read more
[WebGL] Build fails to compile when using Unicode characters in the .jsl...
Reproduction steps:1. Open the user's attached project2. Open Assets/Scenes/Scene1.unity3. Go to File > Build Settings and click ... Read more
Editor crashes on PersistentManager::InstanceIDToLocalSerializedObjectId...
Reproduction steps:1. Open users attached project2. Select Assets/DependsOnSphere-c0 in the Project window3. Drag Assets/SpherePrefa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes