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Crash on GameObject::QueryComponentByType when an fbx file gets imported
Reproduction steps:1. Open the attached “b4“ project2. Reimport the “CC_BaseMale_Plus_LODGroup.Fbx“ Expected result: “CC_BaseMale_Pl... Read more
Editor crashes when using get() and set() accessors in MonoBehaviour script
To reproduce:1. Open repro project2. Play scene Expected: scene will playActual: editor crashes Reproduced on: 5.4.4p3, 5.5.0a6, 5.5... Read more
Upgrading from 5.4.0b19 to 5.4.0b22 sets all Sprite Renderer materials t...
Reproduction steps: 1) Create new project in 5.4.0b192) Create new GameObject3) Attach Sprite Renderer to it.4) Set Sprite Renderer ... Read more
Reflection Probes don't blend smoothly on iOS and Android
Smooth Reflection Probe transitions do not work on iOS and Android and on the Editor when switched to these platforms. Steps to repr... Read more
[SteamVR]Secondary camera does not render to MainDisplay when SteamVR ri...
Steps to reproduce:1.Download and open the attached project2. Enter playmode3. Observe Game window Expected result: Secondary camera... Read more
[HDRP] Debug Tile/Cluster Debug. Decal mode debug does not work
The decal debug does not work in both Tile Decal and Tile Cluster modes. Read more
Agent Type ID field of Off Mesh Link can not be changed through the Insp...
How to reproduce:1. Open the “OffMeshLink_repro.zip“2. Open the “SampleScene“3. Select the “OffMeshLink“ GameObject4. Observe the In... Read more
OnDrawGizmos functions are ignored when loading an additive Scene
How to reproduce:1. Open the attached “additive_scene_gizmo_issue” project2. Open the “SampleScene”3. Click and drag the “Example” S... Read more
[Terrain Tools] heightmap import ignores "raw file mode" checkbox if a t...
Repro steps:1. Using the Terrain Toolbox (Terrain Utilities), export two distinct (make sure they look identifiably different) heigh... Read more
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