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"Mesh.vertices is too small" and "Mesh.uv is out of bounds" errors when ...
How to reproduce:1. Open the attached “IN-86325“ project2. In the Project window double click on the “FX_Smoke (18)“ prefab (located... Read more
OnDisconnectError error message is not informative
Fix error codes in log messages. Instead of error number use its name. Expected result: Error message: "OnDisconnectError error: con... Read more
[ComputeShader] Writing into RenderTexture wont read in a vertex shader
Steps to reproduce: 1. Open attached project "768938.zip"2. Open scene "demo"3. Run scene4. In hierarchy, select "Plane" and notice ... Read more
Cloth with unassigned renderer mesh crashes editor
A cloth component with no mesh assigned in the skinned mesh renderer component causes editor crash in "Unity::Cloth::CreateRecreateI... Read more
[Android] Crash on GetEnvironmentDepthSupported+16 when launching a spec...
Reproduction steps:1. Open the attached “repro_IN-99554“ project2. Open the “File → Build Settings…/Build Platforms” window3. Switch... Read more
IL2CPP compiler errors when using explicit struct layout on classes with...
How to reproduce:1. Open the attached project "Il2cppTesting.zip"2. Build the project Expected results: The Build is successfulActua... Read more
After collision with plane, particles return to 0,0,0 position
Reproduction steps:1. Open project attached (CollisionRepro.zip).2. Open scene (bug_report_particle_collision_rotating_collider)3. P... Read more
Scripts in Assembly Definitions cannot reference UnityPurchasing classes...
Reproduction steps:1. Open user attached project2. Make any change to "Assets\Assembly That Uses IAP\ScriptThatUsesIAP.cs" Expected ... Read more
Extra usage of system code and data is created when using the Input Syst...
How to reproduce:1. Create a new project2. Install the “Input System” package (Windows → Package Manager)3. Open the project folder ... Read more
All about bugs
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