Search Issue Tracker
Fixed in 2022.3.59f1
Fixed in 2022.3.X, 6000.0.X, 6000.1.X, 6000.1.0b2, future release
Votes
0
Found in
2022.3.51f1
6000.0.24f1
6000.1.0a1
Issue ID
UUM-86163
Regression
No
"Mesh.vertices is too small" and "Mesh.uv is out of bounds" errors when selecting specific particle prefabs in sequence
How to reproduce:
1. Open the attached “IN-86325“ project
2. In the Project window double click on the “FX_Smoke (18)“ prefab (located at Assets → Bug)
3. In the Project window double click on the “FX_Smoke (19)“ prefab
4. Observe the console window
Expected result: No errors are shown
Actual result: “Mesh.vertices is too small“ and “Mesh.uv is out of bounds“ errors are shown
Reproducible with: 2022.3.51f1, 6000.0.24f1, 6000.1.0a1
Could not test with: 2021.3.45f1 (Broken prefab due to downgrading)
Reproduced on: Windows 10 (user), Windows 11
Not reproduced on: No other environment tested
Notes:
- The bug occurs only when selecting the specific particle prefabs in the described order
- The issue is related to the sprite assigned to the shape in the “Particle System” component
- The bug does not occur if the Scene view is not visible
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
Add comment