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[Android][Vulkan] Application crashes upon opening after putting it to s...
1. Open the attached user's project "DeepLink.zip" 2. Make sure that Vulkan is selected as the Graphics API 3. Build for Android 4. ... Read more
Socket.Handle returns wrong value when used in IL2CPP Build
Reproduction steps: 1. Open user-submitted project 2. Navigate to File -> Build Settings 3. Press Add Open Scenes 4. Build and Run t... Read more
[2D][Tilemap] Flipped tiles are grayed out when the Tilemap Focus On dro...
How to reproduce: 1. Open the attached project "tileRepro" 2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity) 3. Open... Read more
Problem with GetDimensions method HLSL -> GLSL conversion
When using GetDimensions method in compute shader, it's being converted to length method for buffer with _buf postfix. But variable ... Read more
Problem with GatherCmp* methods HLSL->GLSL conversion
When using GatherCmp methods in compute shaders, it's being converted to textureGather method with hlslcc_zcmp_ prefix added to the ... Read more
'Dedicated Server support for Linux is not installed' error shown when L...
Repro steps: 1. Install the Linux build support and Linux Server build support 2. Create a new project 3. Switch to 'Dedicated Serve... Read more
Scene Build Index can't be found from test runner
How to reproduce: 1. Open attached Unity project 2. Open test Runner window 3. Run SceneTest test 4. Observe console Expected resul... Read more
Out of memory in GenerateSubAssetPathMaps when building addressables
Reproduction steps: 1. Open the attached project 2. Open OutdoorsScene Scene in the Assets folder 3. Go to the Window -> Asset Manag... Read more
Out of memory in GenerateSubAssetPathMaps when building addressables
Reproduction steps: 1. Open the attached project 2. Open OutdoorsScene Scene in the Assets folder 3. Go to the Window -> Asset Manag... Read more
BuildPlayerOptions.assetBundleManifestPath can not be set by using Build...
Reproduction steps: 1. Open the user attached project 2. Open Build Settings and press Build 3. Wait until the build is finished 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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