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[MovieTexture] Rolloff not working on Movie Textures audio
Steps to reproduce: 1. Open the attached project2. Open and play 'AudioVideo3DSoundBug' scene3. Notice the game object with movie te... Read more
ProjectVersion.txt is not checked out from source control before attempt...
Use Perforce or something else where you have a Unity project versioned. Open it and make some changes to the Assets or ProjectSetti... Read more
Tag list keeps deleting
To reproduce:1. Open attached project2. Open space scene3. Select any gameobject in hierarchy4. Expand tag list5. Play and stop scen... Read more
[Mobile] Shadows are distorted or flickering if large scale objects are ...
1. Open attached project2. Build to iOS or Android Note: Changing quad to plane or cube shadows are distorted differently. Read more
Impossible to load a Human bone structure template
To reproduce:1. Open attached project2. Select Runs animation found in Animations folder3. Open Rig tab4. Click Configure button to ... Read more
Visible GUI elements behind the top positioned canvas cannot be pressed
To reproduce the bug please follow the steps1. Open "case_694862-uiclient" project2. Open "GameMockup" scene3. Run Scene4. Press Sec... Read more
Crash upon loading scene (test) from project
1. download and open attached project (case_692946-Slash)2. open the scene called test Unity will crash while attempting to load the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"