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[Android] Visual artifacts in Android Player due to rounding errors on G...
Steps to reproduce: 1. Open the attached project 2. Build and Run to android device 3. Compare the image on the device to the one in... Read more
[Vulkan] NVidia drivers crash when attempting to call GetDimensions on S...
How to reproduce: 1. Open user's attached project 2. Open "SampleScene" inside "Scenes" folder 3. Enter play mode - Observe a crash... Read more
[Editor building to Android] Unity hangs while building GVR SDK to a dev...
Repro steps: 1. Download the newest SDK: https://github.com/googlevr/gvr-unity-sdk/releases 2. Create a new project, import the unit... Read more
[Refresh/Import] AssetDatabase GUID's go out of sync when meta file is a...
Reproduction steps: 1. Open "metaConflictTest.zip" project 2. In a File Explorer cut "unity.png" (Without the .meta file) to "MetaH... Read more
Unhandled C# exception causes crash when Cloud Diagnostics is enabled (O...
On OSX with the Mono scripting backend, an unhandled C# exception will cause a native crash. Read more
RectTransform Anchor Mode returns wrong results when "Undo" is used
How to reproduce: 1. Open attached project (scenefile.zip) 2. Open the scene "UnityScrollbarBug" 3. In the scene heirarchy, select t... Read more
UI Elements Context Menu paste makes the internal state of a TextField c...
To reproduce: 1. Open attached project (Replicate context menu bug.zip) 2. Click Replicate> Context Menu Bug 3. Use Context Menu to ... Read more
NullReferenceException is thrown when applying Import Settings changes t...
How to reproduce: 1. Open tester-attached project (MultipleFonts) 2. Select both fonts in the Project window 3. Adjust some Import S... Read more
[LWRP] Shadow map bake does not respect material's Receive Shadows property
To reproduce: 1. Open user's attached project "shadowcaster.zip" 2. Observe the the shadows being cast on a plane which has it's mat... Read more
[Enlighten] Ambient probe computed by the baking process overwrites the ...
In the Editor when the DynamicGI.UpdateEnvironment is called, not in play mode but from a menu with script and the Auto baking is tr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
- Font Asset Creator Font Face does not update when changing Include Font Data in the Font Import Settings
- Font Asset Creator Padding has no limit and shows incorrect Padding in results when Font Atlas is generated