Search Issue Tracker

0
votes
Fixed

[Collision] Low and Medium Collision Quality does not work

Shuriken

-

May 11, 2015

-

Version/s: 5.0.1f1

Steps to reproduce.1. Open attached project's scene "ParticleBug".2. Enter play mode.3. Left system's Collision quality is medium, r... Read more

0
votes
Fixed

UNet: component's inspector doesn't save expanded/collapsed state

Networking

-

May 13, 2015

-

Version/s: 5.1.0b6

To reproduce:1. Create new project2. Add empty gameobject3. Add network manager component4. Expand Network Info5. Select main camera... Read more

1
votes
Fixed

Panel and ScrollView are outside the canvas borders in the Controls scene

UI

-

May 13, 2015

-

Version/s: 5.1.0f1

Steps to reproduce : - import the UI sample scenes- open the Controls scene and notice the Panel and ScrollView are outside the bord... Read more

0
votes
Duplicate

Static integer larger then 2^32 crashes Windows build

Deployment Management

-

May 09, 2015

-

Version/s: 5.0.1f1

Steps to reproduce:1. Open attached project's scene mainScene.2. Build and run for Windows.3. Build crashes. Note: in editor there's... Read more

1
votes
By Design

[Cloth] ignores colliders above a certain (32) collider count

Physics

-

May 07, 2015

-

Version/s: 5.0.1f1

Steps to reproduce:1. Open attached project's scene "ClothColliderCountTest".2. Enter play mode.3. Cloth falls through nearly throug... Read more

0
votes
Duplicate

[EditorScript] Wrong error message when trying to attach a script from E...

Editor - Other

-

May 08, 2015

-

Version/s: 5.1.0b6

Steps to reproduce: 1. Open the attached project2. Click the menu button Test\AddScript3. Notice it will create a game object and it... Read more

0
votes
Fixed

incorrect error message invoking network Commands

Networking

-

May 13, 2015

-

Version/s:

The error message "InvokeCommand class [TankMovement] doesn't match [TankShooting])" occurs when a gameObject with multiple NetworkB... Read more

0
votes
Fixed

[IL2CPP] produces invalid code with fixed array/pointer

IL2CPP

-

May 14, 2015

-

Version/s: 5.0.2f1

IL2CPP produces invalid code when using the bracket operator ([]) on fixed arrays or pointers. Example 1:unsafe struct FixedArray { ... Read more

5
votes
Fixed

New scripts are not detected first time when running editor with -batchm...

Deployment Management

-

Aug 28, 2013

-

Version/s: 4.2.0f4

To reproduce:1) Create new project2) Create an editor script which would have a static method (for example:public static void Test()... Read more

0
votes
Fixed

[SyncVar] not enforced to strictly primitive types

Networking

-

Apr 29, 2015

-

Version/s: 5.1.0b4

Reproduction steps (with project):1. Open attached project "SyncVarEVERYTHING"2. Open scene "Main"3. In the script "lior", List<s... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.