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[HDRP]Light source produces Lighting when Light source is not Active
Steps to reproduce: 1. Open users attached project "bug_cyber_camera_build_stopsworking.zip" 2. Navigate to Project -> Assets -> Sce... Read more
HDR colors change when importing 2017.4 to newer releases
To reproduce: 1. Open attached project ("HDR colours") in Unity 2017.4 2. Open a copy of the project in Unity 2018.3 -- Colours diff... Read more
[Editor] Root node value comes as null when creating FBX preset
Root node value is null in FBX preset Steps to Repro: 1. Create a new or open attached Project 2. Select the FBX model in Project ... Read more
Crash on std::vector<ChildAnimatorState,std::allocator<ChildAnimatorStat...
How to reproduce: 1. Open the attached project 2. Open the "Player" Animator 3. Delete the "Blend_Jump" State in the Base Layer Act... Read more
Unity freeze and mono_arch_find_jit_info_ext crash when importing Corru...
Steps to reproduce: 1. Open new Project 2. Add any of the provided Assets in the Project folder Expected: they get imported Actual:... Read more
Crash when regenerating SpeedTree Materials, but only when using Asset D...
Found an easier way to reproduce the bug the error: 1 - Create a new project and add CreateMaterialInNewFolder.cs file. 2 - Use the ... Read more
Move gizmo glitches when moving the camers close to a smaller object
I placed a small mushroom in the scene and snapped the camera to the scene view to frame the mushroom (CTRL+SHIFT+F) The gizmos glit... Read more
Cardboard projects default to 30fps
We fixed a framerate regression in 2019.1, but there remains an issue where Cardboard projects will still default to 30fps. Read more
RectTransform Width, Height values are changed when adding 'TMP-Text(UI)...
How to reproduce: 1. Create a new project 2. Import 'TMP Essential Resources' by going to top menu -> 'Window' -> 'TextMeshPro' -> '... Read more
[iOS] [LWRP] Rounded cubes has graphical artifacts when setting PBR shad...
How to reproduce: 1. Download a project from the link the comments 2. Build for iOS and deploy the Xcode project to the iOS device ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL