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[DX9] UI Text is blurry
How to reproduce: 1. Open the attached project 2. Open BugScene scene 3. Set auto graphics API in player settings to DX9 4. Notice h... Read more
[Build] WWW.progress returns only 0 or 1 value
Repro steps: 1) Open the project 2) Build the Inspir3d scene in it 3) On the browser open up console and notice lines: Progress... Read more
[WebGL] "Run in Background" ticks slower than 1 FPS
-e: see title. when this was introduced we said it'd tick with 1 fps when the tab is inactive but it looks like it is actually ticki... Read more
agent.remainingDistance equals infinity during runtime when performance ...
Reproduction steps: 1. Open "test2" attached project. 2. Open and run "Assets\Scenes\MainLevel" scene. 3. Click "start" button. 4. O... Read more
[TrailRenderer] Editor crashes when instantiating a particle system from...
Steps to reproduce: 1. Open attached project 2. Open and play 'Tower_AI' scene 3. Open scene view and move one of the cubes closer ... Read more
[WSA][UWP] Can't change supported orientations in Visual Studio applicat...
Can't change supported orientations in Visual Studio application manifest. Repro steps: 1. Create empty project; 2. In "player sett... Read more
Empty Scrollbar causes crash when trying to move it
Repro steps: 1) Import my attached unitypackage and open scene in my package 2) Play and try dragging the text in Game window 3) Not... Read more
NullReferenceException when clicking on asset name in Package Export window
Right click the folder New Folder in the attached project and select Export Package. In the Export Package window, click on the name... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The cursor moves into wrong place when renaming folder/asset
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App