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Objects are not affected by Realtime GI when used in a multi-scene build
How to reproduce:1. Download attached "test-buildGI-Unity2018.3" project2. Open "Main" Scene3. Drag Scenes "Geometry" and "Lighting"... Read more
Addressables fails to build if Dependency is deleted but it is still use...
When attempting to Build our Addressable Asset Bundles Unity started throwing 'ArgumentException: Path is empty.' and 'FileNotFoundE... Read more
Packages fail to compile and show Package Manager because of missing .NE...
How to reproduce:1. Open a new project with 2018.2 version2. Open the same project with 2018.3.0f23. Try to open the Package Manager... Read more
[OS X][Metal] Artifacts appear when using Dynamic Resolution with MSAA
To reproduce:1. Open project attached by QA2. Enter playmode3. Click left mouse button to decrease resolution Note: Right mouse butt... Read more
Exporting package without ExportPackageOptions.Recurse exports an empty ...
To reproduce:1. Open attached project "packageexport.zip"2. Press Test > Export Package3. Delete Dossier1 folder from Assets fold... Read more
Clicking a prefab object through another object does not select the whol...
How to reproduce:1. Open the attached repro project ("1105873 repro.zip") and open the "test" scene2. In the Scene View select the S... Read more
Editor throws multiple errors when trying to build project with IL2CPP
How to reproduce:1. Open attached "RTSPWebGLTest" project2. Build project for Windows with IL2CPP backend3. Observe Console Expected... Read more
[Windows] On 2019.1, some of the input is delayed or never registered. P...
On 2019.1 Windows, some of the input have a delay for it to be registered, like button press, stick movement, etc. Sometimes, it is ... Read more
[Android][GLES2] Artifacts in sampling reflection probes (problem with t...
How to reproduce:1. Open attached "ReproCorridor" project2. Build&Run project to Android Result - Materials are rendered with ar... Read more
Game View's scale doesn't revert back when switching platforms with Free...
Repro steps:1. Create a new project2. Observe the Game View's scale slider3. Switch build target to Android4. Move the Game View's s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used