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Shader.SetGlobalInteger does not work when used with Compute Shaders
Reproduction steps: 1. Open the attached project "setGlobalInteger-bug.zip" and load Scene "SampleScene" 2. Enter Play Mode 3. Obser... Read more
[Input System] [Android] Nintendo Switch Pro controller's inputs do not ...
Reproduction steps: 1. Download and open the attached project: "SwitchProController_TriggerIssue.zip" 2. Go to Edit > Build Settings... Read more
[Oculus][InputSystem] Trigger and Grip Inputs don't go back to 0 when re...
We are also tracking this in Favro with Meta: [https://favro.com/organization/c564ede4ed3337f7b17986b6/7d68353be445fc2630fc1f1c?card... Read more
[Oculus] SIGSEGV crash in RenderTexture::GetActive() on Quest 2
Reproduction steps: 1. Open the attached project "ReproCase.zip" 2. Switch to Android and build to Quest 1/2 3. The application cras... Read more
MutableRuntimeReferenceImageLibrary.ScheduleAddImageWithValidationJob in...
How to reproduce: 1. Open the project "UnityDebugChallenge.zip" 2. Go to Build Settings (File>Build Settings) 3. Build for iOS 4... Read more
[iOS] No active UnityEngine.XR.ARSubsystems.XRSessionSubsystem is availa...
Reproduction steps: 1. Download the attached "Hayes-vNext-unity-6.zip" project 2. Build the project via terminal by executing the "b... Read more
ARFoundation/ xcode - Failed to resolve image Library
1. What happened This report is to do with ARFoundation. This was the error I was receiving within Xcode when running the app on m... Read more
Input System doesn't throw away Mouse Input before the actual Gameplay w...
Reproduction steps: 1. Open the attached project 2. Open the Console Window (Windows > General > Console) 3. Enter Play Mode and mov... Read more
Custom Input Binding Processor disappearing during and after Play Mode
How to reproduce: 1. Open the attached project (InputProcessorTest.zip) 2. In the Project panel select the "New Controls" asset and ... Read more
Some shaders are recompiled when building the player after each Editor l...
STR: 1. Open BoatAttack. 2. Make a player build. 3. Close the Editor. 4. Open BoatAttack again. 5. Make a player build. 6. Inspect E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering Layer Mask is not highlighted when the property is overriden
- The tag popup window is deformed and stretched out when creating a tag with the same name as an already existing tag
- FlexShrink fails when the first of two Label elements is set to FlexGrow="0" and the second is set to FlexGrow="1"
- Freeze when entering Play Mode with a certain Tilemap enabled
- Input System's mouse controls are disabled when using "Cursor.lockState = CursorLockMode.Locked" to lock OS mouse