Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.12.0
Issue ID
OXPB-7
Regression
No
[Oculus] SIGSEGV crash in RenderTexture::GetActive() on Quest 2
Reproduction steps:
1. Open the attached project "ReproCase.zip"
2. Switch to Android and build to Quest 1/2
3. The application crashes with release build
4. Enable "Development Build" and build again
5. Application does not crash but an exception is thrown in Android Logcat: "UnityException: GetActive can only be called from the main thread."
Expected result: Application does not hard crash with release build and exception is thrown
Actual result: Application hard crashes with release build
Reproduces on: 2019.4.35f1, 2020.3.27f1, 2021.2.9f1, 2022.1.0b6, 2022.2.0a3
Reproducible with these devices:
VLNQA00415 - Oculus Quest 2 (Quest 2), OS: 10, CPU: Snapdragon XR2, GPU: Adreno 650
Notes:
-Release build stack trace and development build exception logs are attached named "build_release_log.txt" and "build_development_unityexception.txt" respectively
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Project fails to load when Virtual Artifacts are Corrupted
- Long scheduler times on main thread when using InstantiateAsync with a singular massive Prefab
- The project hangs upon opening it when importing the "discrete_rank2_vector_v2_0.onnx" file
- Opening the Look Dev hangs the Editor when the window is opened for the first time in the project or after deleting the Library folder
- Look Dev has blurry icons on 4k monitors
Resolution Note:
Marking ticket as not a bug due to the error showing in editor in regards to calling RenderTexture.active outside of the main thread. Please reopen if you believe this is not the case