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Won't Fix
Won't Fix in 1.12.X
Votes
0
Found in [Package]
1.12.0
Issue ID
OXPB-7
Regression
No
[Oculus] SIGSEGV crash in RenderTexture::GetActive() on Quest 2
Reproduction steps:
1. Open the attached project "ReproCase.zip"
2. Switch to Android and build to Quest 1/2
3. The application crashes with release build
4. Enable "Development Build" and build again
5. Application does not crash but an exception is thrown in Android Logcat: "UnityException: GetActive can only be called from the main thread."
Expected result: Application does not hard crash with release build and exception is thrown
Actual result: Application hard crashes with release build
Reproduces on: 2019.4.35f1, 2020.3.27f1, 2021.2.9f1, 2022.1.0b6, 2022.2.0a3
Reproducible with these devices:
VLNQA00415 - Oculus Quest 2 (Quest 2), OS: 10, CPU: Snapdragon XR2, GPU: Adreno 650
Notes:
-Release build stack trace and development build exception logs are attached named "build_release_log.txt" and "build_development_unityexception.txt" respectively
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Resolution Note:
Marking ticket as not a bug due to the error showing in editor in regards to calling RenderTexture.active outside of the main thread. Please reopen if you believe this is not the case
Resolution Note (1.12.X):
Marking ticket as not a bug due to the error showing in editor in regards to calling RenderTexture.active outside of the main thread. Please reopen if you believe this is not the case