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Light probe discrepancies between CPU PLM and GPU PLM
Steps to reproduce: 1. Download SponzaLegacy project 2. Make sure that light probe gizmos are enabled 3. Bake the lighting using CP... Read more
Addressables System keeps static references on assets when using additiv...
How to reproduce: 1. Open attached project 2. Build and Run on Windows 64x 3. Open Profiler choose "Memory section" and take memory ... Read more
Sub-canvas with "Override Sorting" enabled is not rendered after disabli...
How to reproduce: 1. Open attached project "toggle-root-canvas.zip" and scene "toggle-root-canvas" 2. In the Hierarchy window, sele... Read more
[iOS] [LWRP] EXC_BAD_ACCESS crash at BlitterUtilities.h:53 using Display...
To reproduce: 1. Create a new project with LWRP template 2. Switch to iOS platform 3. In player Settings set Color Gamut to DisplayP... Read more
[Android] High intensity baked lights look wrong on mobile
When I bake the light, different results are obtained for the PC version and android, For android, it turns out too different with r... Read more
Shader prewarming doesn't actually work on most renderers
Shader prewarming (currently done in SaveAndLoadHelper.cpp::InitializeEngineGraphics()) doesn't actually do anything on most rendere... Read more
[Post Processing] Game screen is rendered incorrectly when Viewport Rect...
How to reproduce: 1. Open attached project "Viewport Rect Test.zip" and scene "SampleScene" 2. Observe the Game View Expected resu... Read more
[Vuforia] [Android] Black screen appears on launching the app for the fi...
Steps To Reproduce: 1. Create a project 2. Import Vuforia Samples from Asset Store 3. Import Vuforia Package if not already install... Read more
UI image remains masked when Canvas contains "Rect Mask 2D" component an...
How to reproduce: 1. Open attached project "Rect_2D_mask_2.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Game View Ex... Read more
[Android][OpenGLES] Missing UI and render texture glitches after restart...
Steps to reproduce: 1. Open user project attached to oc.unity3d 2. Type t:prefab, select all the prefabs and reimport them. 3. Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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