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Non-child Sub Emitter particles move / shift / teleport when modifying t...
How to reproduce:1. Open attached project "SubEmittersAndPlayOnAwake.zip" and scene "SampleScene"2. In Hierarchy, select "Particle S... Read more
Unity Editor exits fullscreen mode when Layout is changed
How to reproduce:1. Open "1232706" project2. Make sure you have Unity Editor maximized3. Go to Window -> Layouts and select any L... Read more
[HDRP] ArgumentNullException and NullReferenceException errors are throw...
-ArgumentNullException and NullReferenceException errors are thrown on removing Camera Component from its preset asset.-MissingRefer... Read more
[HDRP] Game view window become lit when mouse over and out on the game v...
-Game view window becomes lit/Auto Exposure effects when mouse over and out on the game view after setting Camera Background Type to... Read more
[VFX Graph] Debug modes are able to overwrite the capacity on locked ass...
Simple Particle System and Swarm Particle System can not be used again once its capacity set to 0 in Efficiency debug mode when you ... Read more
[URP] "Volume Override" window doesn't disappear when clicked on the oth...
In the Post-process Volume gameobject when A property is tried to override by selecting "Add Override" button in the inspector tab, ... Read more
[HDRP][macOS] Unity crashes when changing Device to Use setting from Aut...
To reproduce: 1. Open Unity and create an HDRP New Project2. Open Unity > Preferences...3. Go to General tab4. In Device to Use f... Read more
Inspector window stays below the limit when Custom window width is decre...
How to reproduce:1. Open "1235537" project2. Expand the Canvas GameObject3. Select the Image GameObject4. Open the Github window (Ma... Read more
Button click region is offset when the UI scaling is higher than 100%
How to reproduce:1. Open the "SampleScene" scene in the attached "imguibug.zip" project2. Change the UI scaling to 125% in Preferenc... Read more
Unpack prefab variant loses all references to the prefab
How to reproduce:1. Open the "TestPrefabVariantUnpack" project2. Open "SampleScene" from Assets > Scenes folder3. Select "Referen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open